A newly established colony already includes several buildings, namely
a town hall, a carpenter's house, a blacksmith's house, a
tobacconist's house, a weaver's house, a distiller's house, a fur
trader's house, and a warehouse. You can improve your colonies by
upgrading all of these buildings except the town hall, and by
constructing various new buildings. However, many buildings can only
be constructed in colonies of a certain size, or after certain
Founding Fathers have joined the
Continental Congress.
The craftsmen's houses can be upgraded to workshops, which produce
more manufactured goods. After Adam Smith has
joined the Continental Congress,
workshops can be upgraded to factories, which produce one and a half
units of manufactured goods from each unit of raw material. While the
town hall itself can not be upgraded, the production of
Liberty Bells can be boosted by
constructing a printing press and then a newspaper.
The following buildings are all present in every newly established
colony:
- The Town Hall, which can not be upgraded, provides
workplaces for up to three colonists producing Liberty
Bells. Its effect can be increased by building a
Printing Press and a
Newspaper.
- The Carpenter's House, which can be upgraded to a
Lumber Mill once the colony's population reaches 3, is used
to convert Lumber to
Hammers. Hammers are required to construct or
upgrade all kinds of buildings.
- The Blacksmith's House, which can be upgraded to a
Blacksmith's Workshop, is used to convert
Ore to Tools. Tools are required
to construct certain kinds of buildings and to upgrade all kinds of
buildings. Tools are also used by Pioneers and
to produce Muskets. Once the population of the
colony has reached 8, the Blacksmith's Workshop can be replaced by
Iron Works, provided that Adam
Smith has joined the Continental
Congress.
- The Tobacconist's House, which can be upgraded to a
Tobacconist's Shop, is used to produce
Cigars from Tobacco. Once
the colony's population has reached 8, it can be further upgraded to
a Cigar Factory, provided that Adam Smith has joined the Continental Congress.
- The Weaver's House, which can be upgraded to a
Weaver's Shop, is used to turn Cotton
into Cloth. It can be upgraded to a
Textile Mill as soon as the population of the colony is
at least 8 and Adam Smith has joined the
Continental Congress.
- The Distiller's House, which can be upgraded to a
Rum Distillery, is used to produce Rum
from Sugar. Once Adam
Smith has joined the Continental
Congress and the colony's population is at least 8, the rum
distillery can be replaced by a Rum Factory.
- The Fur Trader's House, which can be upgraded to a
Fur Trader's Post, is used to produce
Coats from Furs. Once the
colony's population has reached 6, it can be further upgraded to a
Fur Factory, provided that Adam
Smith has joined the Continental
Congress.
- The Depot stores all kinds of goods. Its initial
capacity is 100 units of each kind of goods, but it can be upgraded
to a Warehouse with a capacity of 200 units and to a
Warehouse Expansion, which holds 300 units. No colonists
work in the warehouse buildings.
- The Chapel is a small religious building which
produces only a single Cross and does not
require a preacher. It can be upgraded to a Church as
soon as the population has reached 3 and to a Cathedral
as soon as the population reaches 8. Both the Church and the
Cathedral may house up to three preachers. The religious freedom of
the New World (symbolized by Crosses) causes
increased emigration from Europe.
- The Pasture surrounding your colony is used to breed
horses. It can be upgraded to Stables, which potentially
double the production of Horses. Neither the
Pasture nor the Stables need colonists to operate.
The following eight buildings are not part of your basic colony and
have to be constructed later:
- A colony with a population of at least 4 may build a
Schoolhouse, which enables some master craftsman to teach
an unskilled colonist their trade. As soon as the population reaches
8, it can be upgraded to a College, in which additional
trades can be taught by two colonists. Once the population reaches
10, the college can be replaced by a University, at which
all trades can be taught by three colonists. See Skills and Education for details.
- The Armory is used to produce
Muskets from Tools. As soon
as the population reaches 8, the armory can be upgraded to a
Magazine and then to an Arsenal, provided that
Adam Smith has joined the
Continental Congress.
- The Stockade, which can be constructed as soon as the
colony's population reaches 3, protects the colonists from
attacks. Note that a colony with a stockade can not be abandoned, it
can only be burned to the ground by natives. The stockade can be
upgraded to a Fort, which provides better protection and
bombards Privateers and enemy naval units on
adjacent ocean tiles. The fort can be replaced by a
Fortress as soon as the population reaches 8.
- The Dock allow colonists to produce
Fish on ocean tiles adjacent to the colony. As
soon as the population is at least 4, it can be upgraded to a
Drydock, which allows the colony to repair damaged
ships. When the colony's population reaches 8, it can be further
upgraded to a Shipyard, which enables the colony to build
new ships.
- The Printing Press, which can be upgraded to a
Newspaper as soon as the population reaches 4, increases
the colony's production of Liberty Bells.
- The Custom House, which can
be built as soon as Peter Stuyvesant
has joined the Continental
Congress, allows the colony to export goods to Europe directly
without the help of ships. Optionally, it may also ignore
Boycotts.
Stian Grenborgen
2009-01-14