New modifiers available
Sunday, 2009-06-21 | Michael Burschik |
One of the attractions of the original Colonization game are its many
small features that sometimes affect game play in subtle and unexpected ways. Although we have been working on implementing all these features for years, we still haven't completed the job. Recently, we were made aware of one feature that had escaped our attention so far: Inca and Aztec cities, as well as native capitals have a higher defence bonus than other native settlements. Adding special cases to handle these bonuses would have been pretty simple, but would have added more hard-coded modifiers to the game. As it turned out, the combat model already contained about half a dozen hard-coded modifiers interfering with our on-going effort to make FreeCol more configurable. The (more or less) obvious solution was to move these modifiers to the specification. This, of course, created several smaller problems, which seem to have been fixed, however. The net result of the changes is that you can now tune six modifiers that directly affect the combat model, such as the defence bonus granted to a fortified unit. Nation types now have two additional modifiers, namely the settlement defence modifier and the capital defence modifier, which are added to the defensive modifiers of all units defending these settlements. At the moment, European nation types do not make use of the capital defence modifier, since they do not have capitals, but this might well be changed in the future. |