Package net.sf.freecol.common.networking
Class DisbandUnitMessage
- java.lang.Object
-
- net.sf.freecol.common.networking.Message
-
- net.sf.freecol.common.networking.TrivialMessage
-
- net.sf.freecol.common.networking.AttributeMessage
-
- net.sf.freecol.common.networking.DisbandUnitMessage
-
public class DisbandUnitMessage extends AttributeMessage
The message sent when disbanding a unit.
-
-
Nested Class Summary
-
Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
-
-
Field Summary
Fields Modifier and Type Field Description static java.lang.String
TAG
private static java.lang.String
UNIT_TAG
-
Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
-
Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
-
Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
-
-
Constructor Summary
Constructors Constructor Description DisbandUnitMessage(Game game, FreeColXMLReader xr)
Create a newDisbandUnitMessage
from a stream.DisbandUnitMessage(Unit unit)
Create a newDisbandUnitMessage
with the supplied unit.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description boolean
currentPlayerMessage()
Should this message only be sent to a server by the current player?Message.MessagePriority
getPriority()
Get the priority of this type of message.ChangeSet
serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
-
Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
aiHandler, appendChild, appendChildren, clientHandler, getChildCount, getChildren, getType, setChildren, setType
-
Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
-
-
-
-
Field Detail
-
TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
-
UNIT_TAG
private static final java.lang.String UNIT_TAG
- See Also:
- Constant Field Values
-
-
Constructor Detail
-
DisbandUnitMessage
public DisbandUnitMessage(Unit unit)
Create a newDisbandUnitMessage
with the supplied unit.- Parameters:
unit
- TheUnit
to clear.
-
DisbandUnitMessage
public DisbandUnitMessage(Game game, FreeColXMLReader xr) throws javax.xml.stream.XMLStreamException
Create a newDisbandUnitMessage
from a stream.- Parameters:
game
- TheGame
this message belongs to.xr
- TheFreeColXMLReader
to read from.- Throws:
javax.xml.stream.XMLStreamException
- if the stream is corrupt.
-
-
Method Detail
-
currentPlayerMessage
public boolean currentPlayerMessage()
Should this message only be sent to a server by the current player?- Overrides:
currentPlayerMessage
in classTrivialMessage
- Returns:
- True if this is a current-player-only message.
-
getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriority
in classAttributeMessage
- Returns:
- The message priority.
-
serverHandler
public ChangeSet serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.- Overrides:
serverHandler
in classTrivialMessage
- Parameters:
freeColServer
- TheFreeColServer
handling the request.serverPlayer
- TheServerPlayer
that sent the request.- Returns:
- A
ChangeSet
defining the response.
-
-