Package net.sf.freecol.common.networking
Class GameStateMessage
- java.lang.Object
-
- net.sf.freecol.common.networking.Message
-
- net.sf.freecol.common.networking.TrivialMessage
-
- net.sf.freecol.common.networking.AttributeMessage
-
- net.sf.freecol.common.networking.GameStateMessage
-
public class GameStateMessage extends AttributeMessage
The message sent to check the game state.
-
-
Nested Class Summary
-
Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
-
-
Field Summary
Fields Modifier and Type Field Description private static java.lang.String
STATE_TAG
static java.lang.String
TAG
-
Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
-
Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
-
Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
-
-
Constructor Summary
Constructors Constructor Description GameStateMessage()
Create a newGameStateMessage
.GameStateMessage(Game game, FreeColXMLReader xr)
Create a newGameStateMessage
from a stream.GameStateMessage(FreeColServer.ServerState serverState)
Create a newGameStateMessage
with a given state.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
clientHandler(FreeColClient freeColClient)
Client-side handler for this message.Message.MessagePriority
getPriority()
Get the priority of this type of message.private FreeColServer.ServerState
getState()
Get the game state.ChangeSet
serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
-
Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
aiHandler, appendChild, appendChildren, currentPlayerMessage, getChildCount, getChildren, getType, setChildren, setType
-
Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
-
-
-
-
Field Detail
-
TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
-
STATE_TAG
private static final java.lang.String STATE_TAG
- See Also:
- Constant Field Values
-
-
Constructor Detail
-
GameStateMessage
public GameStateMessage()
Create a newGameStateMessage
.
-
GameStateMessage
public GameStateMessage(FreeColServer.ServerState serverState)
Create a newGameStateMessage
with a given state.- Parameters:
serverState
- TheserverState
to send.
-
GameStateMessage
public GameStateMessage(Game game, FreeColXMLReader xr)
Create a newGameStateMessage
from a stream.- Parameters:
game
- TheGame
to read within (unused, no game exists at this point).xr
- TheFreeColXMLReader
to read from.
-
-
Method Detail
-
getState
private FreeColServer.ServerState getState()
Get the game state.- Returns:
- The game state, if present.
-
getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriority
in classAttributeMessage
- Returns:
- The message priority.
-
clientHandler
public void clientHandler(FreeColClient freeColClient)
Client-side handler for this message. Client handlers always return null.- Overrides:
clientHandler
in classTrivialMessage
- Parameters:
freeColClient
- TheFreeColClient
to handle this message.
-
serverHandler
public ChangeSet serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.- Overrides:
serverHandler
in classTrivialMessage
- Parameters:
freeColServer
- TheFreeColServer
handling the request.serverPlayer
- TheServerPlayer
that sent the request.- Returns:
- A
ChangeSet
defining the response.
-
-