Package net.sf.freecol.common.networking
Class InciteMessage
- java.lang.Object
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- net.sf.freecol.common.networking.Message
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- net.sf.freecol.common.networking.TrivialMessage
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- net.sf.freecol.common.networking.AttributeMessage
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- net.sf.freecol.common.networking.InciteMessage
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public class InciteMessage extends AttributeMessage
The message sent when inciting a native settlement.
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Nested Class Summary
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Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
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Field Summary
Fields Modifier and Type Field Description private static java.lang.String
ENEMY_TAG
private static java.lang.String
GOLD_TAG
private static java.lang.String
SETTLEMENT_TAG
static java.lang.String
TAG
private static java.lang.String
UNIT_TAG
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Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
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Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
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Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
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Constructor Summary
Constructors Constructor Description InciteMessage(Game game, FreeColXMLReader xr)
Create a newInciteMessage
from a stream.InciteMessage(Unit unit, IndianSettlement is, Player enemy, int gold)
Create a newInciteMessage
with the supplied name.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
clientHandler(FreeColClient freeColClient)
Client-side handler for this message.boolean
currentPlayerMessage()
Should this message only be sent to a server by the current player?Player
getEnemy(Game game)
int
getGold()
Message.MessagePriority
getPriority()
Get the priority of this type of message.IndianSettlement
getSettlement(Unit unit)
Unit
getUnit(Player player)
ChangeSet
serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
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Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
aiHandler, appendChild, appendChildren, getChildCount, getChildren, getType, setChildren, setType
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Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
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Field Detail
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TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
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ENEMY_TAG
private static final java.lang.String ENEMY_TAG
- See Also:
- Constant Field Values
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GOLD_TAG
private static final java.lang.String GOLD_TAG
- See Also:
- Constant Field Values
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SETTLEMENT_TAG
private static final java.lang.String SETTLEMENT_TAG
- See Also:
- Constant Field Values
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UNIT_TAG
private static final java.lang.String UNIT_TAG
- See Also:
- Constant Field Values
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Constructor Detail
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InciteMessage
public InciteMessage(Unit unit, IndianSettlement is, Player enemy, int gold)
Create a newInciteMessage
with the supplied name.- Parameters:
unit
- The incitingUnit
.is
- TheIndianSettlement
to incite.enemy
- The enemyPlayer
.gold
- The amount of gold in the bribe (negative for the initial inquiry).
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InciteMessage
public InciteMessage(Game game, FreeColXMLReader xr) throws javax.xml.stream.XMLStreamException
Create a newInciteMessage
from a stream.- Parameters:
game
- TheGame
to read within.xr
- TheFreeColXMLReader
to read from.- Throws:
javax.xml.stream.XMLStreamException
- if the stream is corrupt.
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Method Detail
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currentPlayerMessage
public boolean currentPlayerMessage()
Should this message only be sent to a server by the current player?- Overrides:
currentPlayerMessage
in classTrivialMessage
- Returns:
- True if this is a current-player-only message.
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getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriority
in classAttributeMessage
- Returns:
- The message priority.
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clientHandler
public void clientHandler(FreeColClient freeColClient)
Client-side handler for this message. Client handlers always return null.- Overrides:
clientHandler
in classTrivialMessage
- Parameters:
freeColClient
- TheFreeColClient
to handle this message.
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serverHandler
public ChangeSet serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.- Overrides:
serverHandler
in classTrivialMessage
- Parameters:
freeColServer
- TheFreeColServer
handling the request.serverPlayer
- TheServerPlayer
that sent the request.- Returns:
- A
ChangeSet
defining the response.
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getSettlement
public IndianSettlement getSettlement(Unit unit)
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getGold
public int getGold()
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