Package net.sf.freecol.common.networking
Class ReadyMessage
- java.lang.Object
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- net.sf.freecol.common.networking.Message
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- net.sf.freecol.common.networking.TrivialMessage
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- net.sf.freecol.common.networking.AttributeMessage
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- net.sf.freecol.common.networking.ReadyMessage
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public class ReadyMessage extends AttributeMessage
The message that signals a player is ready.
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Nested Class Summary
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Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
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Field Summary
Fields Modifier and Type Field Description private static java.lang.String
PLAYER_TAG
static java.lang.String
TAG
private static java.lang.String
VALUE_TAG
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Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
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Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
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Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
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Constructor Summary
Constructors Constructor Description ReadyMessage(Game game, FreeColXMLReader xr)
Create a newReadyMessage
from a stream.ReadyMessage(Player player, boolean ready)
Create a newReadyMessage
with the given player and state.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
clientHandler(FreeColClient freeColClient)
Client-side handler for this message.Player
getPlayer(Game game)
Which player is to be set?Message.MessagePriority
getPriority()
Get the priority of this type of message.boolean
getValue()
Get the ready state.ChangeSet
serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
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Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
aiHandler, appendChild, appendChildren, currentPlayerMessage, getChildCount, getChildren, getType, setChildren, setType
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Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
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Field Detail
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TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
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PLAYER_TAG
private static final java.lang.String PLAYER_TAG
- See Also:
- Constant Field Values
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VALUE_TAG
private static final java.lang.String VALUE_TAG
- See Also:
- Constant Field Values
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Constructor Detail
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ReadyMessage
public ReadyMessage(Player player, boolean ready)
Create a newReadyMessage
with the given player and state.- Parameters:
player
- ThePlayer
to set.ready
- True if the player is ready.
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ReadyMessage
public ReadyMessage(Game game, FreeColXMLReader xr) throws javax.xml.stream.XMLStreamException
Create a newReadyMessage
from a stream.- Parameters:
game
- TheGame
to read within.xr
- TheFreeColXMLReader
to read from.- Throws:
javax.xml.stream.XMLStreamException
- if the stream is corrupt.
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Method Detail
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getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriority
in classAttributeMessage
- Returns:
- The message priority.
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clientHandler
public void clientHandler(FreeColClient freeColClient)
Client-side handler for this message. Client handlers always return null.- Overrides:
clientHandler
in classTrivialMessage
- Parameters:
freeColClient
- TheFreeColClient
to handle this message.
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serverHandler
public ChangeSet serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.- Overrides:
serverHandler
in classTrivialMessage
- Parameters:
freeColServer
- TheFreeColServer
handling the request.serverPlayer
- TheServerPlayer
that sent the request.- Returns:
- A
ChangeSet
defining the response.
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getPlayer
public Player getPlayer(Game game)
Which player is to be set?- Parameters:
game
- TheGame
the player is in.- Returns:
- The
Player
to set the AI state of.
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getValue
public boolean getValue()
Get the ready state.- Returns:
- True if the player is ready.
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