Package net.sf.freecol.common.networking
Class ScoutSpeakToChiefMessage
- java.lang.Object
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- net.sf.freecol.common.networking.Message
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- net.sf.freecol.common.networking.TrivialMessage
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- net.sf.freecol.common.networking.AttributeMessage
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- net.sf.freecol.common.networking.ScoutSpeakToChiefMessage
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public class ScoutSpeakToChiefMessage extends AttributeMessage
The message sent when speaking to a chief.
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Nested Class Summary
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Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
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Field Summary
Fields Modifier and Type Field Description private static java.lang.String
RESULT_TAG
private static java.lang.String
SETTLEMENT_TAG
static java.lang.String
TAG
private static java.lang.String
UNIT_TAG
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Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
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Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
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Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
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Constructor Summary
Constructors Constructor Description ScoutSpeakToChiefMessage(Game game, FreeColXMLReader xr)
Create a newScoutSpeakToChiefMessage
from a stream.ScoutSpeakToChiefMessage(Unit unit, IndianSettlement is, java.lang.String result)
Create a newScoutSpeakToChiefMessage
with the supplied unit, settlement and result.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
aiHandler(FreeColServer freeColServer, AIPlayer aiPlayer)
AI-side handler for this message.void
clientHandler(FreeColClient freeColClient)
Client-side handler for this message.boolean
currentPlayerMessage()
Should this message only be sent to a server by the current player?Message.MessagePriority
getPriority()
Get the priority of this type of message.java.lang.String
getResult()
IndianSettlement
getSettlement(Game game)
Unit
getUnit(Game game)
ChangeSet
serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
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Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
appendChild, appendChildren, getChildCount, getChildren, getType, setChildren, setType
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Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
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Field Detail
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TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
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RESULT_TAG
private static final java.lang.String RESULT_TAG
- See Also:
- Constant Field Values
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SETTLEMENT_TAG
private static final java.lang.String SETTLEMENT_TAG
- See Also:
- Constant Field Values
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UNIT_TAG
private static final java.lang.String UNIT_TAG
- See Also:
- Constant Field Values
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Constructor Detail
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ScoutSpeakToChiefMessage
public ScoutSpeakToChiefMessage(Unit unit, IndianSettlement is, java.lang.String result)
Create a newScoutSpeakToChiefMessage
with the supplied unit, settlement and result. Result is null in a request.- Parameters:
unit
- TheUnit
that is learning.is
- TheIndianSettlement
to talk to.result
- The result of speaking.
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ScoutSpeakToChiefMessage
public ScoutSpeakToChiefMessage(Game game, FreeColXMLReader xr) throws javax.xml.stream.XMLStreamException
Create a newScoutSpeakToChiefMessage
from a stream.- Parameters:
game
- TheGame
this message belongs to.xr
- AFreeColXMLReader
to read from.- Throws:
javax.xml.stream.XMLStreamException
- if the stream is corrupt.
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Method Detail
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currentPlayerMessage
public boolean currentPlayerMessage()
Should this message only be sent to a server by the current player?- Overrides:
currentPlayerMessage
in classTrivialMessage
- Returns:
- True if this is a current-player-only message.
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getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriority
in classAttributeMessage
- Returns:
- The message priority.
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aiHandler
public void aiHandler(FreeColServer freeColServer, AIPlayer aiPlayer)
AI-side handler for this message. AI handlers always return null. FIXME: One day the FreeColServer should devolve to AIMain.- Overrides:
aiHandler
in classTrivialMessage
- Parameters:
freeColServer
- TheFreeColServer
handling the request.aiPlayer
- TheAIPlayer
the message was sent to.
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clientHandler
public void clientHandler(FreeColClient freeColClient)
Client-side handler for this message. Client handlers always return null.- Overrides:
clientHandler
in classTrivialMessage
- Parameters:
freeColClient
- TheFreeColClient
to handle this message.
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serverHandler
public ChangeSet serverHandler(FreeColServer freeColServer, ServerPlayer serverPlayer)
Server-side handler for this message.- Overrides:
serverHandler
in classTrivialMessage
- Parameters:
freeColServer
- TheFreeColServer
handling the request.serverPlayer
- TheServerPlayer
that sent the request.- Returns:
- A
ChangeSet
defining the response.
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getSettlement
public IndianSettlement getSettlement(Game game)
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getResult
public java.lang.String getResult()
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