Package net.sf.freecol.common.networking
Class SetAIMessage
- java.lang.Object
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- net.sf.freecol.common.networking.Message
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- net.sf.freecol.common.networking.TrivialMessage
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- net.sf.freecol.common.networking.AttributeMessage
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- net.sf.freecol.common.networking.SetAIMessage
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public class SetAIMessage extends AttributeMessage
The message that changes the AI state of a player.
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Nested Class Summary
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Nested classes/interfaces inherited from class net.sf.freecol.common.networking.Message
Message.MessagePriority
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Field Summary
Fields Modifier and Type Field Description private static java.lang.String
AI_TAG
private static java.lang.String
PLAYER_TAG
static java.lang.String
TAG
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Fields inherited from class net.sf.freecol.common.networking.AttributeMessage
attributes
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Fields inherited from class net.sf.freecol.common.networking.TrivialMessage
continueMessage, disconnectMessage, endTurnMessage, enterRevengeModeMessage, reconnectMessage, requestLaunchMessage, retireMessage, startGameMessage
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Fields inherited from class net.sf.freecol.common.networking.Message
logger, messagePriorityComparator
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Constructor Summary
Constructors Constructor Description SetAIMessage(Game game, FreeColXMLReader xr)
Create a newSetAIMessage
from a stream.SetAIMessage(Player player, boolean ai)
Create a newSetAIMessage
with the given player and state.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
aiHandler(FreeColServer freeColServer, AIPlayer aiPlayer)
AI-side handler for this message.void
clientHandler(FreeColClient freeColClient)
Client-side handler for this message.boolean
getAI()
What AI state should be set?Player
getPlayer(Game game)
Which player is to be set?Message.MessagePriority
getPriority()
Get the priority of this type of message.-
Methods inherited from class net.sf.freecol.common.networking.AttributeMessage
canMerge, getStringAttribute, getStringAttributeMap, hasAttribute, setMergeable, setStringAttribute
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Methods inherited from class net.sf.freecol.common.networking.TrivialMessage
appendChild, appendChildren, currentPlayerMessage, getChildCount, getChildren, getType, serverHandler, setChildren, setType
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Methods inherited from class net.sf.freecol.common.networking.Message
clientGeneric, expected, getArrayAttributes, getBooleanAttribute, getChild, getChildren, getEnumAttribute, getIntegerAttribute, getPriorityLevel, igc, igc, invokeAndWait, invokeLater, isEmpty, isType, merge, pgc, pgc, pretty, read, setArrayAttributes, setArrayAttributes, setBooleanAttribute, setEnumAttribute, setIntegerAttribute, setStringAttributeMap, setStringAttributes, setStringAttributes, toString, toXML, writeAttributes, writeChildren
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Field Detail
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TAG
public static final java.lang.String TAG
- See Also:
- Constant Field Values
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AI_TAG
private static final java.lang.String AI_TAG
- See Also:
- Constant Field Values
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PLAYER_TAG
private static final java.lang.String PLAYER_TAG
- See Also:
- Constant Field Values
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Constructor Detail
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SetAIMessage
public SetAIMessage(Player player, boolean ai)
Create a newSetAIMessage
with the given player and state.- Parameters:
player
- ThePlayer
to set.ai
- The new AI state.
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SetAIMessage
public SetAIMessage(Game game, FreeColXMLReader xr) throws javax.xml.stream.XMLStreamException
Create a newSetAIMessage
from a stream.- Parameters:
game
- TheGame
this message belongs to.xr
- AFreeColXMLReader
to read from.- Throws:
javax.xml.stream.XMLStreamException
- if the stream is corrupt.
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Method Detail
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getPriority
public Message.MessagePriority getPriority()
Get the priority of this type of message.- Overrides:
getPriority
in classAttributeMessage
- Returns:
- The message priority.
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aiHandler
public void aiHandler(FreeColServer freeColServer, AIPlayer aiPlayer)
AI-side handler for this message. AI handlers always return null. FIXME: One day the FreeColServer should devolve to AIMain.- Overrides:
aiHandler
in classTrivialMessage
- Parameters:
freeColServer
- TheFreeColServer
handling the request.aiPlayer
- TheAIPlayer
the message was sent to.
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clientHandler
public void clientHandler(FreeColClient freeColClient)
Client-side handler for this message. Client handlers always return null.- Overrides:
clientHandler
in classTrivialMessage
- Parameters:
freeColClient
- TheFreeColClient
to handle this message.
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getPlayer
public Player getPlayer(Game game)
Which player is to be set?- Parameters:
game
- TheGame
the player is in.- Returns:
- The
Player
to set the AI state of.
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getAI
public boolean getAI()
What AI state should be set?- Returns:
- The AI state.
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